Wondrous Item, rare

A small ammo pouch made from leather that attaches to a belt. Can only hold 3 bullets at a time. When ammo is placed inside of the pouch, they are imbued with 1 of 4 random properties. It takes 1 turn for the bullet to be imbued. These properties can be determined by the color of the ammo once it is removed. All 3 bullets must be removed before 3 more can be added. The bullet must be used within 24 hours or they loose their imbued properties. The next 3 bullets inserted in the pouch, will get imbued 24 hours later.

Property 1- Adds 1d6 fire damage and can ignite flammable materials. (Red)

Property 2- Adds 1d6 cold damage and the victim loses 15 feet of movement for 1 round. Can freeze up to 30 square feet of liquid. The liquid is frozen 5 inches deep and can hold 400 pounds of weight. (White/Blue)

Property 3- Adds 1d4 poison damage and the victim takes 1d4 points of poison damage for the next 2 rounds. (Black/Green)

Property 4- Adds 1d6 electrical damage. If the bullet is shot into a thin layer of water, covering up to 30 square feet, all creatures within that area take 1d4 damage and must make a Con save or be dazed for 1 turn. (Bright Yellow)

PositronGaming

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