You gain a +5 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Alternatively the user may decide to use charges to invoke one of the following effects as a bonus action.
Balmung has 25 charges
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-Radiant charge, charge forth in radiant light. User may speak the command word and charge up to 60ft leaving a 10ft tall radiant wall in your wake. Targets hit during the charge take 2d6 bludgeoning and 2d6 radiant, targets standing within 10ft of the wall at the start of their turn receive 4d8 radiant damage and must make a DC8 WIS save or be blinded for 1 round. wall of radiance lasts 3 rounds. 3 charges
-True Sanctuary, erect a radiant barrier. Barrier radius is 10ft, lasts 1 minute and nullifies spells 5th level or lower, hostile creatures must make a DC18 WIS save to attack friendly creatures within the barrier, hostile creatures in the barrier that fail the barriers saving throw are considered vulnerable to all attacks they receive until they leave the barrier . Hostile creatures inside barrier receive 4d4 Radiant damage if they start their turn inside the barrier. Friendly creatures within barrier receive 4d4 healing. 8 charges
-All Seeing Eye, see through illusions. Gives user true sight for up to 10 minutes. 1 charge
-Dragon's Heart, Grants dragons resilience. Grants 50 temporary hit points, acid immunity, Natural armor of AC22 unless it would normally be higher. Grants +5 to CON, STR, DEX saves. 3 charges
-Balmung, speak this weapons true name to slay a dragon. Speak this weapons true name to unleash a vertical slash that releases a 15ft/250ft cone of radiant damage, targets in this cone must succeed a DC20 DEX saving through or take 10d10+30 radiant damage or half as much on a success. Dragons, Dragonborns, and Kobolds take double damage from this attack. This ability is an action with a 1 minute cast time that cannot be shortened, during this time the user is unable to move or take any other actions, bonus actions, reactions, or activate other effects if the user attempts to do so this effect will be cancelled and charges lost. 10 charges
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Additional, Favored Enemy: Dragonborn, Favored Enemy: Dragons, Advantage: Melee Attacks, Exhaustion, Fighter, Barbarian, Blood hunter, Damage, Buff, Debuff, Detection, Movement, Combat, Warding, evocation, Heavy, Two-Handed, Graze
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