The Arashi Katana used by the Assassin one of the three chosen sent to purify the world by the Elders, is a magic Katana that gives the user supernatural abilities.
Arashi (5d8)
Actions-
Harbor Wave-stuns enemy for three turns
Split-splits katana into two(plus 1d8)
Vanishing Wind-becomes invisible
Teleport Dash Strike-2d12 enemys do not take a strike
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Nick
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