Wondrous Item, very rare (requires attunement by a Changeling or Hexblade Warlock)

History Long ago, in order to quell an insatiable frost demon plaguing their community, a group of changelings enlisted the help of a warlock to capture the wendigo, Algonquia. The demon was trapped within a polished piece of ivory later made into the pommel of a dagger. Moments after the dagger was made, it broke, dulled, and turned an icy blue color since it was too small to house the spirit. In order to satiate the ever hungry spirit within, the creators fed him 100 mundane weapons fearing that he would escape and wreak havoc once again. After striking a bargain with the changelings, the wendigo within the dagger refused to talk to other races with the rare exception of warlocks wishing to use his powers as their own. Algonquia was used for generations before the dagger was lost to the ages, being sold and discarded many times by non-changelings who only saw him as a useless yet pretty blade. He awaits a Changeling to feed him once again, as he is always hungry.

Personality  Algonquia is a chaotic neutral sentient magical sword with an Intelligence score of 14, a Wisdom score of 13 and a Charisma score of 14. Algonquia is always hungry, but since he is trapped within a weapon he can only eat other weapons. Being trapped within the dagger however, does not keep his senses from finding food. When near other weapons, Algonquia may try to convince the wielder to acquire a new meal for him. The wielder must roll a DC10 Wisdom or Charisma saving throw (player's choice) to defy the wishes of Algonquia. On a failed saving throw, for every week without feeding the weapon of Algonquia's choice to him, the weapon loses one point from the additional ice damage and when that runs out one point from total damage dealt, as Algonquia rebels against the wielder. The only choices the wielder has in the weapon drawn is to show the broken, dull dagger or a random weapon. To show the dull blade, the wielder must make a DC10 Charisma (Persuasion) check toward Algonquia. For every month without feeding Algonquia, the DC for both checks increase by 5, as Algonquia's spirit gets hangry and petty. 

Attributes To anyone not attuned to this weapon it is just a broken icy blue colored broken dagger with an ivory pommel. The ivory pommel stays through its various forms. As part of your attack action, you can draw the weapon (or in the case of a Hexblade, make it appear) with a randomly chosen form. Roll a D100 and consult the table below. The appearance and damage is that of a weapon fed to the blade. The roll to hit is that of the weapon drawn and the damage is that of the weapon and it's modifiers plus your proficiency modifier (max of three) ice damage. If you are not proficient with the weapon drawn, you do not get to add your proficiency bonus as normal. No weapon profciency makes you proficient with every weapon drawn. If you do not like the weapon drawn, you may as a bonus action sheath the weapon to reroll the weapon. Over the course of 15 minutes, which an be taken in conjunction with a short or long rest, you may feed a new weapon to Algonquia. The new weapon replaces either another weapon of the same type or one of the slots from 81-100 (denoted with an asterisk) and keeps its appearance, damage modifiers, and properties. If a weapon is drawn with the Ammunition property, 10 of the proper ammunition (usable only by Algonquia) also apparates and disappears when the weapon is sheathed or one minute passes.

D100 Weapon type Name Damage Properties
1 Club Mundane 1d4 bludgeoning Light
2 Mundane 1d4 bludgeoning Light
3 Mundane 1d4 bludgeoning Light
4 Mundane 1d4 bludgeoning Light
5 Dagger Mundane 1d4 piercing Finesse, light, thrown (range 20/60)
6 Mundane 1d4 piercing Finesse, light, thrown (range 20/60)
7 Mundane 1d4 piercing Finesse, light, thrown (range 20/60)
8 Mundane 1d4 piercing Finesse, light, thrown (range 20/60)
9 Greatclub Mundane 1d8 bludgeoning Two-handed
10 Mundane 1d8 bludgeoning Two-handed
11 Mundane 1d8 bludgeoning Two-handed
12 Mundane 1d8 bludgeoning Two-handed
13 Handaxe Mundane 1d6 slashing Light, thrown (range 20/60)
14 Mundane 1d6 slashing Light, thrown (range 20/60)
15 Mundane 1d6 slashing Light, thrown (range 20/60)
16 Mundane 1d6 slashing Light, thrown (range 20/60)
17 Light Hammer Mundane 1d4 bludgeoning Light, thrown (range 20/60)
18 Mundane 1d4 bludgeoning Light, thrown (range 20/60)
19 Mundane 1d4 bludgeoning Light, thrown (range 20/60)
20 Mundane 1d4 bludgeoning Light, thrown (range 20/60)
21 Quarterstaff Mundane 1d6 bludgeoning Versatile (1d8)
22 Mundane 1d6 bludgeoning Versatile (1d8)
23 Mundane 1d6 bludgeoning Versatile (1d8)
24 Mundane 1d6 bludgeoning Versatile (1d8)
25 Spear Mundane 1d6 piercing Thrown (range 20/60), versatile (1d8)
26 Mundane 1d6 piercing Thrown (range 20/60), versatile (1d8)
27 Mundane 1d6 piercing Thrown (range 20/60), versatile (1d8)
28 Mundane 1d6 piercing Thrown (range 20/60), versatile (1d8)
29 Light Crossbow Mundane 1d8 piercing Ammunition (range 80/320), loading, two-handed
30 Mundane 1d8 piercing Ammunition (range 80/320), loading, two-handed
31 Mundane 1d8 piercing Ammunition (range 80/320), loading, two-handed
32 Mundane 1d8 piercing Ammunition (range 80/320), loading, two-handed
33 Shortbow Mundane 1d6 piercing Ammunition (range 80/320), two-handed
34 Mundane 1d6 piercing Ammunition (range 80/320), two-handed
35 Mundane 1d6 piercing Ammunition (range 80/320), two-handed
36 Mundane 1d6 piercing Ammunition (range 80/320), two-handed
37 Battleaxe Mundane 1d8 slashing Versatile (1d10)
38 Mundane 1d8 slashing Versatile (1d10)
39 Mundane 1d8 slashing Versatile (1d10)
40 Mundane 1d8 slashing Versatile (1d10)
41 Greataxe Mundane 1d12 slashing Heavy, two-handed
42 Mundane 1d12 slashing Heavy, two-handed
43 Mundane 1d12 slashing Heavy, two-handed
44 Mundane 1d12 slashing Heavy, two-handed
45 Longsword Mundane 1d8 slashing Versatile (1d10)
46 Mundane 1d8 slashing Versatile (1d10)
47 Mundane 1d8 slashing Versatile (1d10)
48 Mundane 1d8 slashing Versatile (1d10)
49 Rapier Mundane 1d8 piercing Finesse
50 Mundane 1d8 piercing Finesse
51 Mundane 1d8 piercing Finesse
52 Mundane 1d8 piercing Finesse
53 Mace Mundane 1d6 bludgeoning   
54 Mundane 1d6 bludgeoning   
55 Mundane 1d6 bludgeoning   
56 Mundane 1d6 bludgeoning   
57 Shortsword Mundane 1d6 piercing Finesse, light
58 Mundane 1d6 piercing Finesse, light
59 Mundane 1d6 piercing Finesse, light
60 Mundane 1d6 piercing Finesse, light
61 Warhammer Mundane 1d8 bludgeoning Versatile (1d10)
62 Mundane 1d8 bludgeoning Versatile (1d10)
63 Mundane 1d8 bludgeoning Versatile (1d10)
64 Mundane 1d8 bludgeoning Versatile (1d10)
65 Hand Crossbow Mundane 1d6 piercing Ammunition (range 30/120), light, loading
66 Mundane 1d6 piercing Ammunition (range 30/120), light, loading
67 Mundane 1d6 piercing Ammunition (range 30/120), light, loading
68 Mundane 1d6 piercing Ammunition (range 30/120), light, loading
69 Heavy Crossbow Mundane 1d10 piercing Ammunition (range 100/400), heavy, loading, two-handed
70 Mundane 1d10 piercing Ammunition (range 100/400), heavy, loading, two-handed
71 Mundane 1d10 piercing Ammunition (range 100/400), heavy, loading, two-handed
72 Mundane 1d10 piercing Ammunition (range 100/400), heavy, loading, two-handed
73 Longbow Mundane 1d8 piercing Ammunition (range 150/600), heavy, two-handed
74 Mundane 1d8 piercing Ammunition (range 150/600), heavy, two-handed
75 Mundane 1d8 piercing Ammunition (range 150/600), heavy, two-handed
76 Mundane 1d8 piercing Ammunition (range 150/600), heavy, two-handed
77 Greatsword Mundane 2d6 slashing Heavy, two-handed
78 Mundane 2d6 slashing Heavy, two-handed
79 Mundane 2d6 slashing Heavy, two-handed
80 Mundane 2d6 slashing Heavy, two-handed
81* Halberd Mundane 1d10 slashing Heavy, reach, two-handed
82* Net Mundane   Special, thrown (range 5/15)
83* Whip Mundane 1d4 slashing Finesse, reach
84* Glaive Mundane 1d10 slashing Heavy, reach, two-handed
85* Lance Mundane 1d12 piercing Reach, special
86* Blowgun Mundane 1 piercing Ammunition (range 25/100), loading
87* War Pick Mundane 1d8 piercing  
88* Trident Mundane 1d6 piercing Thrown (range 20/60), versatile (1d8)
89* Scimitar Mundane 1d6 slashing  Finesse, light
90* Pike Mundane 1d10 piercing Heavy, reach, two-handed
91* Morningstar Mundane 1d8 piercing  
92* Maul Mundane 2d6 bludgeoning Heavy, two-handed
93* Flail Mundane 1d8 bludgeoning  
94* Sling Mundane 1d4 bludgeoning Ammunition (range 30/120)
95* Dart Mundane 1d4 piercing Finesse, thrown (range 20/60)
96* Sickle Mundane 1d4 slashing Light
97* Javelin Mundane 1d6 piercing Thrown (range 30/120)
98* Boomerang Mundane 1d4 bludgeoning (Range 60/120)
99* Yklwa Mundane 1d8 piercing Thrown (range 10/30)
100* Improvised Mundane Varies Thrown (range 20/60)

Notes: Changeling or Hexblade Warlock, Shapechanging, Sentient

Item Tags: Shapechanging Sentient

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