You have +1 to make melee attacks and to AC while you wear this magical bracelet.
The bracelet has 5 charges. You can spend 1 charge to cause pale blue bright light to emit from the front of the bracelet in a 10 foot radius, and dim light for an additional 25 feet (the radius of both lights increase by 5 feet for every extra charge you spend for this to happen). You can spend 2 charges to launch a tiny electrical energy bolt at a target. Make a ranged attack against the target. If the attack hits, the target takes 1d6 lightning damage or force damage (your choice). Finally, you can spend 4 charges to cause the bracelet to transform into an armguard insectoid (see stat block) for 5 minutes. The insectoid is friendly to you and your allies, obeys your commands to the best of its ability, and takes its turn right after yours After the duration is up, the insectoid latches unto your wrist and transforms back into its bracelet form.
The bracelet regains 1d6 charges at the start of each dawn.
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