A half silver/half gold amulet in the shape of a sun and moon. Almost mirror-like in luster. When worn, the spellcaster can choose any two spells of the same level (or upgrade a lower-level spell) and fuse them together. This only uses one spell slot in the process. If the spells are two different types, then both types of damage will be done. If the spells are of the same type, then upgrade the damage (DM's discretion). Rage, casting time, duration, and damage are all averaged when combining the two spells.
1 attack/1 AOE: Spell targets half of the creatures in range randomly.
2 Buffs or 2 De-buffs: Both effects would be granted. Target must make both saving throws of the fused de-buff spell or be affected with both de-buffs (see spell list for save DC).
Healing: Effects of the healing spells are combined, not averaged.
Concentration Spells: Caster is able to concentrate on both spells. Save DC for keeping concentration on the spells will be higher when fused. Save DC for effect spells when concentrating on two spells will be lower.
Same spell/spell type fusion: Upgrade the dice rolled by 1 or 2. (D6 to D8 or D10, D4 to D6 or D8.)
If a target saves a DC of an attack spell, the caster must meet the Save DC or will take the other half of the damage that the target did not take. If the target saves the DC of an effect spell, the caster must make the Save DC or be affected instead.
Uses: 3 times per long rest (charges refresh after a complete long rest).
Notes: Spellcaster. Must have on person for 1 day and correctly identify (Arcana check)
Previous Versions
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2/25/2022 11:31:04 PM
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Coming Soon
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