Armor (plate), artifact (requires attunement by a Person feels lighter, stronger, and grows to be considered large)

The armor is a 4 piece set that needs to be brought all together to reap the benefits of the lost king of the world Atlas. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Charmed, Frightened, Person feels lighter, stronger, and grows to be considered large, Str. 15 Required, Stealth Disadvantage

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