Weapon (longbow), legendary (requires attunement by a creature that has been in the precence of Azgorath)

A deep blackish-purple mass that appears to move with a mind of its own, was created by the archmage Krivqull Dullrad from scales and bones of Azgorath.

Personality

The consciousness found inside this object only seeks to consume the essence of powerful creatures and will try to influence its bearer to do the same by making them go through episodes of irrational violence if he does not pass a DC 15 Wisdom saving throw.

Dormant

  • Once attuned to this weapon the mass fuses with the bearer allowing them to summon it at will. Firing this bow does not consume ammunition as it is generated from the weapon itself.
  • While attuned to this weapon you can't be disarmed.
  • Attacks with this weapon cause acid damage as the arrows adhere to the skin burning it little by little.
  • As a bonus action, you can designate a creature as prey; when you touch them with Wings of Gloom the creature will take 1d10 acid damage. You can use this feature a number of times equal to your proficiency bonus. You regain all its uses when you take a long rest.

 Awakened

When Wings of Gloom reaches an awakened state it grants its user the following abilities:

  • The weapon’s bonus to attack and damage rolls increases to +1
  • When you roll a critical hit, another arrow is shot by the bow. You make an attack roll for every extra attack.
  •  You gain the ability to cast Eldritch blast

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Replace Damage Type: Acid, Melee Weapon Attack: Acid, Bonus: Magic, creature that has been in the precence of Azgorath, Ammunition, Heavy, Range, Two-Handed, Slow

Hoka

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