Armor (plate), uncommon

Zircon. Reduces force damage to the bearer by 2.

Forgotten. The bearer may spend and action to attempt to ignite the old magic in this armor with a dc 13 charisma check. If successful, treat this as a +1 armor as long as the bearer maintains concentration on this effect, maximum 10 minutes.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

GRAMUMASH