You gain a +1 bonus to attack and damage rolls made with this weapon and When you hit with an attack using this weapon, the target takes an extra 1d8 cold damage. Once on your turn, when you hit with this weapon, the target must succeed on a DC 13 Constitution saving throw or be Stunned. At the end of each of its turns, it may repeat the saving throw, ending the effect on a success.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Cold, Bonus: Magic, Stunned, Aegisbane, requires attunment, Versatile, Push
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