You have a +2 bonus to AC while wearing this armor.
This armor also allows the wearer to cast the spell magic missile once per day.
Awakened: Once attuned, the armor grants the wearer advantage on history, arcana, and persuasion checks. The armor has 5 charges of the spell lightning bolt at 4th level and recharges one use each night only after all charges have been spent. While the armor is charging, it cannot be used to cast the spell until it has regained all of its charges.
Advanced: When the wearer of this armor attunes it for a length of time determined by the DM its power elevates. The armor is now +3 as it has learned the wearer's combat style. The wearer can also now choose to succeed a failed performance or persuasion check once per day. Lastly, when the wearer is reduced to 0 HP, they much make a CON save DC 10 to remain at 1 HP, or otherwise go unconscious.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Advantage: Arcana, Advantage: History, Advantage: Persuasion, Combat, Warding
Previous Versions
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8/27/2021 6:08:24 AM
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8/28/2021 5:47:02 AM
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3/3/2022 3:40:05 AM
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3/3/2022 3:45:59 AM
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