Armor (plate), very rare (requires attunement by a Current Cinder King)

A set of dark steel plates forged in the heart of Cinder Peak. Granted to the kings of Clan Cinder, it is said to be a gift from the volcano itself to all those who are worthy of the title Cinder King. While made from a dark metal found within the Cinder Domain, a red molten vein runs along the shoulders, arms, chest, and legs, giving the illusion of cinders igniting across the body. Extending from the shoulders are metal wings connecting above the head to a single red gem resembling the magma core that resides above the Cinder Domain. When the armor is in its fully ignited phase, the armor glows molten red like the lava the armor was created from

When attuned the wearer gains the following benefits:

Resistance to all fire but the damage done by this armor.

Ignited Phases:

As an action, the wearer my ignite the veins of molten metal within the armor granting them additional benefits. The wearer may choose what phase the armor enters when using their action to ignite the veins.

Phase 1: 

1. All attacks gain an additional 1d4 fire damage. 

2.  As a reaction, the player may cast the spell Hellish Rebuke at 3rd level once per ignited phase.

Phase 2:

Wearer takes 2d6+Phase Level of fire damage when this phase is activated and at the start of their turn 

1. Increase additional damage to 1d6 fire damage.

2. As a reaction, the player may cast the spell Hellish Rebuke at 4th level once per ignited phase.

3. Immuntiy to Fire Damage from all sources outside the armor.

4. As an action, the wearer can cause the armor to explode in molten lava. All creatures in a 10ft radius must succeed on a dexterity saving throw or take 5d10 fire damage

Phase 3:

Wearer takes 6d6 + Phase level of fire damage when this phase is activated and at the start of the wearer's turn.

1. Increase additional damage to 1d10 fire damage.

2. As a reaction, the player may cast the spell Hellish Rebuke at 5th level once per ignited phase.

3. Immuntiy to Fire Damage from all sources outside the armor.

4. As an action, the wearer can cause the armor to explode in molten lava. All creatures in a 10ft radius must succeed on a dexterity saving throw or take 6d10 fire damage.

5. +1 to AC and Saving Throws

6. Once per phase, as an action, you can use the embers that surround your armor to charge another's next attack or spell. All fire damage dealt by target creature's next attack or spell is treated as max damage. 

 

 

 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Current Cinder King, Str. 15 Required, Stealth Disadvantage

TheGamingA

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