Weapon (dagger), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

A precisely made ceramic dagger with glass inlay along the slides that gives off a faint glow. The dagger has 7 charges, that recharge each dawn. While holding it , you can focus on the dagger, which cause it to glow brighter and you may expend the charges to cause it to leave behind phantom images, with launch themselves at a target, dealing 1d4 damage per charge

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, The arcanite dagger has 7 charges which may be expended to cast magic missile at level 1. For each additional charge used it casts magic missile at a higher level., Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

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Item Tags: Damage Debuff Combat

peerseidon

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