Weapon (shortbow), very rare (requires attunement by a Magic Item Name - Bal's A.R.R.O.W, Requires Attunement - True, Attunement Description - by a ranger)

A quiver less bow That uses arrow heads fed through a chamber into the bow. Arrow heads can be given different effects and specifically selected using a series of buttons around the bow's handle. The draw string has a metal rod attached where the arrow shaft would be, when the bow is drawn back the rod is thrust forward propelling the arrow head. The rod stays attached to the bow via a stopping channel the allows the rod to fall inline with the bow's curvature. The arrow head is released and if any effects are placed on it they will activate upon impact (or shortly before depending on ammo type) Bow is equipped with a range finding scope, allowing for short or long range accuracy.

 

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Piercing, Elemental damage type can be determined during attack roll. You may cast ranger spells through this item. Tether and other void abilities in progress, Magic Item Name - Bal's A.R.R.O.W, Requires Attunement - True, Attunement Description - by a ranger, Damage, Combat, Bane, Ammunition, Range, Two-Handed, Vex

Previous Versions

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Item Tags: Damage Combat Bane

AyeT47

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