While worn, you have proficiency with thrown improvised weapons and you double the distance you can throw an improvised weapon (40/120). You can lift and carry any
barrel in your hand, regardless of weight.
While wearing this tie, you can summon an explosive object into your hands as a bonus action. The explosive object will disappear after one hour. Roll a d8 to determine the explosive object type. See Chapter 5 of the Technomancer's Textbook for the explosive object's statistics.
| D8 | Explosive |
|---|---|
| 1 | Explosive Barrel |
| 2 | Fuel Barrel |
| 3 | Glue Barrel |
| 4 | Toxic Gas Barrel |
| 5 | Corrosive Fluid Barrel |
| 6 | Monkey Barrel |
| 7 | Nanomachine Barrel |
| 8 | Chaos Barrel |
Once this ability has been used twice, it cannot be used again until the next dawn.
Banana Beast. - When you consume a banana as an action, you can to gain 2d4+2 hit points. Once this property has been used 3 times, it cannot be used again until the next dawn.
Notes: Wearing the item
Comments