Weapon (antimatter rifle), artifact

Cade 6 pew pew While aiming down sights you gain advantage on attack rolls and can see enemies through walls up to 30 feet away. Reloading after a kill grants two shots that do an additional 2d6 damage Killing an enemy with a critical hit cause your weapon to automatically reload and cause the enemy to explode, everyone within 10 feet of the explosion must make a DEX save DC 18 or take 8d6 fire damage.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Piercing, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

Ember011

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