This arrowhead has 1 charge. While holding it, you can use an action to attach it to the end of an arrow's shaft. Doing so charges the arrow with a power akin to Magic Missile, consuming the arrowhead. Its range is increased to 120 feet and firing the arrow does not require an attack roll. The arrow automatically hits your target, dealing 1d4 + 1 Force Damage. This damage can be negated with spells such as Shield. A number of these arrows can be fired at one time (up to the attacker's Proficiency Bonus), and the attacker may target a number of creatures up to total number of arrows fired. The arrows used in this manner are destroyed upon impact and cannot be recovered or used again.
Notes: Ranged Weapon Attack: Force, Damage, Combat, Consumable
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