When you drink this potion you roll a d6.
1. When you drink this potion, you gain resistance to psychic damage for 1 hour.
2. You can see eldritch horrors all around you, your under the frightened condition for 1 minute.
3. You can use the misty stepp spell without using spell slots for 1d4 turns.
4. You must succeed in a dc 15 Intelligence saving throw or take 3d8 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
5. Acid Spray. You spit out the contents of the vial in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much on a successful one.
6. You gain 1d6 temporary hit points.
Notes: Resistance: Psychic, Warding, Consumable
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