This revolver was crafted by a master blacksmith with runes etched into every surface, while it can fire normal rounds you can also use it as a spell casting focus, imbuing the next round fired out of it with spell you intend to cast. If the spell fired requires concentration you can use one charge to allow the firearm to concentrate for you.
You have a +9 bonus to attack and damage rolls made with this magic weapon.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Advantage: Spell Attacks, Damage: Piercing, Requires attunement by a spell caster (warlock, sorcerer, wizard), Damage, Combat, Focus, Range, Ammunition (Firearms), Reload, Sap
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