One of a kind axe that was crafted from materials of multiple lands, to create an alloy that surpasses all others in durability and strength as well as the death of a loved one. Has 2 forms, Dawn and Dusk. Takes one action to switch modes.
Transformation: fold the tip of the lute where strings come from and lute folds to reveal the blades that conform the axe as well as the bottom having two prongs stick out for stabbing if necessary. To transform back just fold out the tip from the axe handle and it’ll transform back to a lute
Dawn Mode:
- Rest- removes negative status effects from a creature.
- Pacify- Makes enemies within 30ft have disadvantage on attack rolls. (3 turns)
- Mend- heal 4d8
Dusk Mode:
- Rage- Gain +5 to hit but cannot concentrate to cast any magic for 3 turns
- Provoke- Give yourself and your allies advantage on attack rolls but caster will be targeted (aggro on caster).
- Maim- On contact with weapon, do an additional 8d10 Necrotic Damage.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Slashing, Damage: Bludgeoning, Bard, Instrument, Bard, Heavy, Two-Handed, Cleave
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