Weapon (scimitar), very rare (requires attunement)

The scimitars base attack is 2d6 + modifiers. You can use a bonus action to speak this magic sword's command word, causing black flames to erupt from the blade. While the sword is ablaze, it deals an extra 5d6 fire damage to any target it hits and 4d6 necrotic damage, a the creature hit must also make a wisdom saving throw of 16 or be paralyzed. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Fire, Damage: Necrotic, Paralyzed, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

Williambilsland

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