Armor (plate), legendary (requires attunement by a Paladin)

You have a +3 bonus to AC while wearing this armour.

While attuned to this armour, you can use a bonus action to exert a wave of fear. Any creature of the your choice within 120 feet that is aware of you must succeed on a DC 16 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your this ability for the next 24 hours.

While wearing this armour you also the ability to spew acid from the River of Salt. Once per long rest you can exhale acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Paladin, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

JamesMcGrath

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