- Allows quick access to potions and elixirs, must have proficiency in Alchemist's Supplies or Poisoner's Kit to use
- As a bonus action can expend up to a number of charges equal to characters Proficiency Bonus create following potions per short rest
- Each charge cost 15 gold or required material to use. Any use pass the proficiency bonus roll 1d20 on a natural 1 the bag explodes, becomes unusable for 24 hours or enough time to repair it. On a natural 20 nothing is expended, anything else it acts as normal. Anyone with proficiency in Alchemist's Supplies or Poisoner's Kit roll this with advantage. Using lycanthropy blood as its source main material. Character with lycanthropy take 1d4 on use as own blood is used in creation.
- Healing: Drinking regain 2d4 + Intelligent Modifier of Hit Points.
- Swiftness: Walking speed increased by 10 for 1 hour.
- Resilience: Drinking gain a bonus of 1 to AC for 10 minutes.
- Boldness: Drinking can add 1d4 to every attack roll or saving throw for 1 minute.
- Flight: Gain flying speed of 10 feet for 10 minutes.
- Transformation: Drinker's body is transformed by the alter self spell. Drinker determines the transformation. Effects last 10 minutes.
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