Campaign: Dungeons of Drakkenheim
This weapon is a long metal lance with a small flame that burns at its end. It has a hose coming from the hilt that connects to a metal tank which you wear on your back.
You gain a +1 bonus to attack and damage rolls made with this weapon.
The tank has 5 charges. You can use an action and expend one or more charges from the tank to cast burning hands (Save DC 15). For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
Once per day, you can pour a flask of alchemist’s fire into the tank. When you do, it regains all expended charges. It otherwise does not regain charges on its own.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, , Heavy, Reach, Two-Handed, Topple
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Posted Dec 14, 2023My other homebrew entries: