Wondrous Item, artifact (requires attunement by a Any Marital Class that is a Warforged)

This Module automatically equips itself to a Warforged power source that has this in their possession. When this item attaches itself by this means you automatically become attuned to it. Roll 5d10's to determine the number of charges the item begins with.

While attuned to this item, your physical abilities are enhanced. You can power on the Module and use one of the following effects by consuming the number of charges depicted below. You can also use multiple effects in 1 turn but doing so will automatically activate Overdrive as you use the 2nd effect. Additionally, any effect used more than once per turn will automatically activate Overdrive.

  1. By expending 1d8 charges, you can give yourself an extra attack action this turn.
  2. By expending 1d8 charges, you can give yourself an extra reaction this turn.
  3. By expending 1d8 charges, you can gain +3 to your AC for the turn.
  4. By expending 1d12 charges, you can double the damage of your next attack. You can increase the number of attacks by adding 2 additional dice to the charges spent. To deal double damage for 3 of your attacks, you would be required to spend 7d12 charges.
  5. Overdrive. You can activate and deactivate this at the start of your turn or by forcefully activating it by the above method. You can activate this by spending 10 charges (deactivating does not consume charges) and spending 1d4 charges there after to keep this activated at the start of each of your turns. When active you can use any of the effects by expending the required number of charges. When deactivating Overdrive you gain 1 point of exhaustion. If all the charges are spent before you deactivate Overdrive you gain 4 points of exhaustion and the Module powers down. 
  6. Overcharge. This is activated when your hit points reach 0 while Overdrive is active. If you have an available charge you can spend 1 charge to be restored to 1 hit point. If you spent a charge to stabilize yourself, you stand back up as if nothing happens. You gain 4 points of exhaustion when Overdrive  is deactivated. The module then powers down.

The power of the Module is restored through natural means of resting. Each charge takes one hour to be restored when not in use.

If you activate the Overdrive effect you can only recharge the Module by first removing all points of exhaustion. The charges are then restored by normal means.

If Overcharge  gets activated, you lose the attunement to this item when it is powered down. To re-attune you must not have any points of exhaustion. The charges can only be restored when you re-attune to the item by spending the amount of hours equal to the missing number of charges. Once attunement is achieved, you will have a fully charged Annoy-O-Module v1.

Notes: Any Marital Class that is a Warforged, Buff, Debuff, Utility

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2022 9:58:15 AM
10
0
1
Coming Soon
3/12/2022 9:58:21 AM
10
0
1.2
Coming Soon

Item Tags: Buff Debuff Utility

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