When attuned to this Great axe, the wielder may expend one charge on a melee hit to deal additional lightning damage to the enemy or to another enemy within 20ft for 2d6 damage.
Additionally, the wielder may use an action to expend all 5 charges to create a 30 ft long 5ft wide line of lightning. Every creature within the line must make a dexterity saving throw equal to the wielder's constitution modifier, plus 8. On a failed save those affected take 3d10 lightning damage or half that on a successful save.
The Great axe recharges 1d6 at dawn.
Proficiency with a Great axe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Arcing Great Axe requires an hour for attunement, Heavy, Two-Handed, Cleave
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