These ashes are all that remains of a would-be Lich felled by adventures in another age. They seem to possess a dark corrupting energy - one that can be transferred to larger objects one time as outlined below.
When used to hone a weapon, the ashes grant one extra damage die (necrotic) per successful attack of the weapon.
If rubbed into your armor or clothing, the ashes shroud you in dark energy, granting you advantage on intimidations checks, as well as exuding an aura of negativity that endangers any creature within 5 feet of you. As a bonus action on your turn you can force a creature within 5 feet to make a DC 15 charisma saving throw. They take 1d8 necrotic damage on a failed save or none if they succeed.
Other applications of the ashes of the near undying are at Game Master discretion, as are the odds that these ashes corrupt anyone who chooses to utilize them in the manner as listed above - the soul of the near undying aching to control and corrupt their corporeal form.
Notes: Damage: Necrotic, Advantage: Intimidation
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