Ring, rare (requires attunement by a Sorcerer, Warlock, or Wizard)

While wearing this ring you can use an action to expend 1 of its 10 charges to cast magic missile, thunderwave, or burning hands from it using your spell save DC.

If you are wearing the ring and fail a saving throw against an evocation spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the ring again until the next dawn. If you succeed on a save against an evocation spell that targets only you, with or without the ring's intervention, you can use your reaction to expend 1 charge from the ring and turn the spell back on its caster as if you had cast the spell.

The ring regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, it becomes a nonmagical ring.

Notes: Sorcerer, Warlock, or Wizard, Damage

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2022 9:36:45 PM
3
1
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Coming Soon
3/14/2022 9:28:31 PM
3
1
--
Coming Soon

Item Tags: Damage

Motayis

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