Autumn's Star is the weapon of the Pumpkin King, Eochai. It appears as a jack-o'-lantern with a long vine growing out of the top for the handle and thorny protrusions jutting out if its head. This weapon was used in a war between the kingdom of Croatoa and the trolls and giants that inhabited that area of the Feywild. Originally, it was wielded by a Croatoan hero named Streng, who died in battle against his greatest foe, a giant known as Jack in Irons, and became a martyr for his people. His spirit now inhabits Autumn's Star, and only allows himself to be wielded by warriors who have slain a giant in battle.
You have a +1 bonus to attack and damage rolls made with this magic flail. In addition, you can speak the flail's command word as a bonus action on your turn to causing flames to flare up within its head, shedding bright light in a 20 foot radius and dim light for an additional 20 feet, as well as giving the weapon an additional 1d6 Fire damage on successful hits. The wielder of this weapon also has advantage on Charisma checks when interacting with Fey and resistance to fire damage.
Sentience. Autumn's Star is a sentient weapon of Lawful alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and blindsight out to a range of 120 feet. The weapon communicates verbally with its wielder and can speak, read, and understand Common and Sylvan.
Personality. Autumn's Star is inhabited by the spirit of a Croatoan hero named Streng, who died in battle against his greatest foe, a giant known as Jack in Irons, and became a martyr for his people. Streng has a strong hatred for giants and trolls, and will urge its wielder to destroy them whenever he's in the presence of one. Streng is also very good at singing drinking songs, and loves the atmosphere of taverns and bars where alcohol is flowing and people are making merry.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Fire, Advantage: Charisma Ability Checks, Damage, Combat, Sentient, Sap
Previous Versions
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3/15/2022 12:42:27 PM
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1.0
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Coming Soon
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