Armor (shield), legendary (requires attunement by a sorcerer, wizard, or warlock)

A shield-like armament, made of icy plates, studded with icicles, freezing the very air around it.

An aegis imbued with the power of the wild, this aegis has gained some special properties:

The aegis has 5 charges. You may spend one charge to create a 10ft radius icy aura that lasts for one minute, dealing cold damage equal to your proficiency bonus whenever a creature enters or starts its turn in that are. This aura gives friendly creatures in this area resistance to fire and cold damage, although they still take the cold damage form this aura. The charges reset at dawn, or the equivalent time in whatever realm you are in. 

You can cast ice knife at will, and icy or snowy terrain doesn't impose difficult terrain to you. You gain resistance to cold damage.

This aegis grants you the power of the cold, giving you a plus 1 to your charisma and plus 2 to your constitution score. You also gain advantage on constitution saving throws against cold damage and effects and a plus 1 to armor class.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Advantage: Constitution Saving Throws, Bonus: Charisma Score, Bonus: Constitution Score, Bonus: Armor Class, Speed Reduction: Remove, Damage: Cold, Resistance: Cold, sorcerer, wizard, or warlock, Utility, Warding

Item Tags: Utility Warding

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