Weapon (longsword), rare (requires attunement)

This magic dagger appears to be made entirely of ice. When Attuned, it deals an additional 2d4 cold damage on a hit. As a Bonus Action, it can be changed into a shortsword, longsword, scimitar, sickle, or back into a dagger. Each Night, the wielder must succeed on a dc5 Charisma Saving Throw or become Lawful Evil and serve Auril by continuing Sephek's work. The alignment change can be undone by any magic that ends a curse.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Cold, Versatile, Sap

RudyMental

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