The armor of mars is a mimetic mithril poly-alloy. The liquid ally is kept at 2200 degrees plus during the forging process. The armor is generally found worn by select sun elements who can keep the alloy above its melting point of 2,200 degrees centigrade. It's during this point that the armor can be enhanced with various magical spells, elements, and potions for added resistance, or added defenses. To use the armor a metal band is touched which allows the entire body to be covered in the alloy which includes wings, tails, and horns.
The armor will enhance strength, dexterity constitution, intelligence, wisdom, charisma. The ability score is based on the numbers of two, three, and four. If a category is one-ten they are given a bonus of four. 11-15 is given a bonus score of three. 16-20 is given a bonus score of two points. An Armor Class bonus is given based on the added number of bound points added up from the strength, dexterity constitution, intelligence, wisdom, charisma bonus points.
Example STR 10 ,DEX 16 ,CON 14 , INT 16, WIS15, and CHAR 18
Example CONT add numbers - STR 10(4), DEX 16(3), CON 14(3), INT 16(2), WIS15(3), and CHAR 18(2)
Example CONT new score STR 10+(4)={14} ,DEX 16+(3)={19} ,CON 14+(3)={17} , INT 16+(2)={18}, WIS15+(3)={18}, and CHAR 18+(2)={20}
Example CONT new AC= 4+3+3+2+3+2=17
Example cont 17/6 =2.8333 so we will round up to 3
Example 17 +(3)=20 is the NEW AC
In this case the average plus three will be added to each saving throw modifer
The user can use once per day and up to 5 rounds in combat and will require a long rest to recharge armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Charisma Saving Throws, Bonus: Dexterity Saving Throws, Bonus: Strength Saving Throws, Bonus: Wisdom Saving Throws, Bonus: Constitution Saving Throws, Bonus: Intelligence Saving Throws, Bonus: Dexterity Score, Bonus: Constitution Score, Bonus: Charisma Score, Bonus: Intelligence Score, Bonus: Strength Score, Bonus: Wisdom Score, Str. 15 Required, Stealth Disadvantage
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