On a hit, the weapon releases innate hallucinogenic poison that muddles the mind of the target. The enemy is forced to make a Constitution saving throw or have disadvantage on all attacks until the next rest it takes or it is healed by the lesser or greater restoration spell. The DC is 10 plus the attacker's wisdom modifier and proficiency bonus. If an enemy is struck a second time by this blade it must make a wisdom saving throw(same DC) or target all creatures in the vicinity, not differentiating between friend and foe. On a third hit the Enemy must make a Constitution saving throw or have its strength score reduced by 2 until the next short or long rest.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, Finesse, Light, Vex
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