Wondrous Item, legendary

The Snarl is a phenomenon in the Weave where the fabric of magic becomes tangled and knotted

 

This is an Eldritch Machine that appears as huge orrery of the magical cosmos where orbs are glowing spheres of chaos.
Spells cast within 100ft of the orrery, have an effect below or as determined by the DM.

  • Magical surge: Wild Magic sorcerers are no strangers to the whims of untamed magic, but you might decide that any spellcaster who casts a spell of 1st level or higher within 100ft of this eldritch machine has a 10 percent chance of triggering a wild magic surge.
  • Magical replenishment: Spellcasters need only finish a short rest instead of a long rest to regain their spell slots. (Warlocks regain their spell slots after 10 minutes of rest instead of after a short rest.)
  • Maximized spell: While near a snarl, any damaging spell cast during combat deals the maximum amount of damage. After combat, any spellcaster that benefited from this effect takes 1 point of exhaustion.
  • Casting strain: Casting a spell near a snarl requires an incredible amount of effort. A spellcaster who attempts to cast a spell must make a Constitution saving throw or lose the spell. The DC is equal to 8 + the spell level. Spells cast through a wand or similar magic items consume double the number of charges.
  • No components required: Spells cast near the snarl do not require material components. Imagine how your world would change and what conflicts would arise if spellcasters could cast resurrection and teleportation circle in a small area without monetary cost!

Extended Wild Surge Table 1d100

  1. UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls
  2. SEE INVISIBLE (10rds)
  3. MONODRONE appears then disappears after 1min
  4. FIREBALL EPICENTER (3d6 fire dmg)
  5. MAGIC MISSLES hit nearby targets (5 missles)
  6. CHANGE HEIGHT (1d12 inches, even grows, odd shrinks)
  7. SELF CONFUSION
  8. REGENERATE (5hp/rd)
  9. GROW FEATHERS
  10. UNNATURAL SKIN COLOR CHANGE
  11. THIRD EYE advantage Perception (1min)
  12. QUICKENED SPELLS cast times for 1 action are 1 bonus (10rds)
  13. TELEPORT (60ft)
  14. ASTRAL SHUNTED until end of next turn
  15. MAXXED SPELLS max effects and damage (10rds)
  16. CHANGE AGE (1d10 years, even older, odd younger)
  17. RANDOM CREATURES APPEAR (1d6)
  18. POLYMORPH into a plant
  19. TELEPORT on spellcast (10rds)
  20. LEVITATE
  21. UNICORN appears then disappears in 1min
  22. CAN'T SPEAK (1d6 min)
  23. CAN'T SPEAK permanent (may be dispelled/remove curse)
  24. SHIELD MAGIC (10rds)
  25. IMMUNE TO INTOXICATION BY ALCOHOL (1d6 days)
  26. HAIR FALLS OUT
  27. ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES
  28. REGAIN LOWEST LEVEL SPELL SLOT
  29. FOG CLOUD EPICENTER
  30. LIGHTNING (4d10 lightning damage hits 3 closest targets)
  31. FRIGHTENED by nearest creature until end of next turn
  32. INVISIBILITY AOE (30ft)
  33. You suddenly realize that you are nothing more than a fictional character in a game played by other creatures in another plane of existence, which causes you to be stunned. This existential crisis lasts until the start of your next turn, after which you shake it off as nonsense.
  34. ILLUSORY BUTTERFLIES (10ft)
  35. RAIN OF FLOWER PETALS (1d10 rds)
  36. MIRROR IMAGE
  37. FLY on random target within 10ft
  38. INVISIBILITY and SILENCE ON SELF
  39. If you die within 1 min, then REINCARNATE
  40. SIZE INCREASES one category for 10rds
  41. VULNERABLE to physical damage 10rds
  42. TARGETS ARE RANDOMIZED within 30ft of magic source
  43. FAINT ETHEREAL MUSIC for 1min
  44. REJUVENATED (equivalent of long rest except for hp adjustment)
  45. SPELL FX COSMETICALLY CHANGED
  46. SPELL FURCATION spell affects all creatures within 60ft of target. Target is not affected
  47. TEMPORAL HICCUP take an additional action immediately
  48. TEMPORAL SKIP lose next action, bonus, and reaction
  49. GRAVITY WELL Encumbrance triples for 1d6rds within 30ft
  50. MAGIC SURGE AOE creatures within 30ft take 1d10 force damage and pushed 10ft away
  51. LIFEFORCE ABSORPTION each creature within 30ft takes 1d10 necrotic and caster gains temp hp equal to total damage dealt
  52. DELAYED EFFECT spell will execute in 1d4 rds
  53. TIME SLOW FIELD 30ft AOE to everyone but caster
  54. WEAPONS BECOME ETHEREAL AOE 30ft for 1d10 rds
  55. RANDOM PRESTIDIGITATION
  56. RANDOM MINOR ILLUSION
  57. You switch souls with a random creature within 30 feet of you. You control it on its next turn, and it controls you on your next turn. You go back to your regular bodies at the end of your next turn, if the body is still alive.
  58. WEATHER CHANGE (1d4rds)
  59. GREASE (10ft radius)
  60. ENVIRONMENT DISTORTS
  61. LAVA STRUCTURE appears for 1d10rds
  62. WATER STRUCTURE appears for 1d10 rds
  63. ROCK STRUCTURE appears for 1d10 rds
  64. RANDOM WEAPON ANIMATES for 1d4 rds
  65. MAGICAL STASIS incapacitated and immune for 1d10 rds
  66. SWITCH FACES 1d4rds
  67. POLYMORPH random target permanently
  68. FAERIE FIRE random single target for 1d12 days
  69. DISARM all creatures within 30ft with STR contest vs DC 12
  70. SONICQUAKE all creatures within 30ft 1d6 thunder dmg/rd for 1d10rds
  71. ENVIRONMENT TRANSMUTES
  72. LUCKY next ability/attack is a Natural 20 or an Advantage
  73. UNLUCKY next ability/attack is a Natural 1 or at Disadvantage
  74. TRANSPOSITION everyone within 60ft random switches position with each other
  75. TEMPORAL REWIND all actions this round by anyone acting after the caster within 120ft must be rerolled and second roll must be taken
  76. REVERSE GRAVITY until end of next round
  77. FACE OTHER DIRECTION AOE affects all creatures within 30ft
  78. RETCHING VOMIT, lose all actions until end of round
  79. MAGICAL DARKNESS/COLORBLIND (any color 1d4 rds)
  80. CHANGE RACE random target 1d4 days
  81. CHANGE GENDER random target 1d4 days
  82. DISINTEGRATING ITEM random non-magical item
  83. IMPAIRMENT OF A SENSE 1d8 days
  84. WEIRDNESS
  85. DETECT THOUGHTS for 10rds
  86. MAGICAL ITEM APPEARS and disappears in 1d4 days
  87. NON-MAGICAL ITEM APPEARS
  88. ECTOPLASMIC GOO spontaneously appears on things within 10ft
  89. A MAGICAL ROOM reveals itself
  90. SHAPECHANGE into your favorite animal but you can still talk. Your non-magical items change to fit your new form.
  91. PASSWALL randomly appears until the first 1d4 creatures pass through
  92. RESURRECT the last creature that died within 30ft
  93. MAGICAL DISRUPTION Dispel Magic AOE within 30ft
  94. EMPOWERED MAGIC all magic within 30ft work with advantage/disadvantage benefiting the spell effects within 30ft
  95. Pyrotechnics within 60ft
  96. RADIANT BURST everyone within 30ft takes 3d6 radiant damage
  97. ELEMENTAL POOL 10ft radius appears within 30ft
  98. FLASH of LIGHT and a colorful puff of smoke
  99. simulacrum of yourself appears within 20 feet of you. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. It turns to snow 1 minute later.
  100. DIMENSIONAL GATEWAY appears for 1d4 rounds

 

 

Notes: Eldritch Machine

Item Tags: Eldritch Machine

OldManPsychic

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