Staff (quarterstaff), rare (requires attunement by a Way of the Astral Self Monk)

This Quarterstaff has 3 charges. While holding it, you can expend 1 charge as an action to cast the Magic Missile spell from it. The weapon regains all expended charges daily at dawn.

You have a +2 bonus to attack and damage rolls made with this magic weapon. When landing an attack with this staff, the wielder can choose to spend 1 Ki point to change the damage type to one of the following: Bludgeoning, Piercing, or Slashing. The damage type of the weapon remains as this new type, until another Ki point is spent to change it.

The main body of this staff is composed of perfectly smooth white wood, featuring grips of green leather. However, the striking ends feature tight fluted spirals of a pale blue crystal, with impossibly thin veins of clear crystal separating the ridges. When striking with the staff, the crystal veins flare with red astral energy, and the striking ends are enshrouded with red astral energy in the shape of a hammer, spear, or sword.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Way of the Astral Self Monk, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

N7Ryujin

Comments

Posts Quoted:
Reply
Clear All Quotes