Weapon (maul), artifact (requires attunement by a Evil Creature)

Might beyond the material realm: All damage dealt by this weapon is converted into force damage.

Soul syphon: When you hit a creature with this weapon, you heal an amount of hit points equal to half of the damage dealt.

Unholy protection: While you wield this weapon, you have a +3 bonus to AC.

An end to all those who stand before him: When a creature is hit with this weapon, it takes an additional 8d8 Force damage.

God killer: When a creature is hit with this weapon, it must succeed on a DC 25 CHA saving throw or have its hit points reduced by an amount equal to the damage taken, only to be restored upon a long rest. 

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Force, Replace Damage Type: Force, Bonus: Armor Class, Evil Creature, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

ZaelBrightlanceOfCondoranthia

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