Wondrous Item, rare (requires attunement)

A durable Arctech prototype designed to convert mechanical energy into electrical energy.

This item has 5 charges. Whenever you hit a creature with a melee weapon attack, mark off one charge. Once you have five charges, you can discharge the built-up electricity into a melee weapon attack. Any stored charges dissipate harmlessly after 1 minute if not used.

Discharge: When you hit a creature with a melee weapon Attack, you can expend all charges of this item into the target creature. The target creature must succeed on a DC 15 Constitution saving throw or take an extra 5d4 lightning damage and become paralyzed until the end of its next turn. On a success, the target takes half damage and is not paralyzed, but cannot take reactions until the start of its next turn.

After discharging, the device must repolarize for 8 hours before it can start accumulating charges again.

Notes: Bonus: Hit Points

Keemin

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