An ancient bleached skull of an illithid. Winding runes have been etched onto every inch of its surface. When used the runes glow with green light. While touching it, you can cast the scrying spell (save DC 17) with it.
The skull has the following additional properties.
Mind Reading. You can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the skull, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends.
Telepathy. While scrying with the skull, you can communicate telepathically with creatures you can see within 30 feet of the spell’s sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don’t need to concentrate on this Suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the skull can’t be used again until the next dawn.
True Seeing. While scrying with the skull, you have truesight with a radius of 120 feet centered on the spell’s sensor.
Projection. While scrying with the skull, you can use an action to cast the project image spell centered on the sensor.
Confusion. While scrying with the skull, you can use an action to cast the confusion spell (save DC 17) centered on the sensor. Once used, the confusion power of the skull can't be used again until the next dawn.
Notes: Scrying, Detection
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