A rather strange weapon that does not appear in any legends you may or may not have read. The 5 foot blade of this contraption appears to be crafted of folded platinum, and is sharp enough to cut through stone. Its handle, or more accurately handle's, are expertly crafted from hawthorn, are just as long as the blade, and are attached to the base of the blade by hinge like pivots. This allows them to spin around and fully conceal it. Each of the handles has a gap within its side which the blade slides into when they spin around. This spinning configuration makes the weapon quite fun to fidget with as with familiarity it is near impossible to injure oneself.
Once attuned with the Balisword you can conceal or release it as a bonus action. You also have advantage on rolls which involve the weapon.
The Balisword deals 2d6 slashing damage, and has the following properties; Finesse, Heavy, Two Handed, Special(The Balisword deals magic and silvered damage for the purpose of overcoming damage immunities)
Flourish - As a bonus action, you can conceal or release the Balisword. When doing so make a DC10 DEX ability check with advantage. on a failure you take 1d4 slashing, and on a success you may choose to attempt to intimidate any enemies which can see you. This intimidation check is contested by a CON saving throw by all enemies which can see you. On a failure they become frightened for 10 rounds.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Humanoid with a DEX of 16 or higher. You spend 3 hours concealing and releasing the weapon making DC16 DEX ability checks with disadvantage. on a failure you take 1d4 slashing damage. After the first hour you no longer have disadvantage, and after two hours you gain advantage on the roll., Heavy, Two-Handed, Graze
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Posted Mar 18, 2022This is my first homebrew on dndbeyond, and naturaly any criticism is whole heartedly welcome.