This shortsword appears as a regular shortsword with a glowing black hilt until attuned to the user, in which its form changes to reflect the user. This sword has 5 charges. While attuned the sword gains the following benefits
- You always have proficiency with the blade, even if you don't have proficiency with shortswords or martial weapons.
- The sword deals an extra 1d4 force damage
- You can spend a charge as a bonus action to point the sword in any direction and be launched in a straight line 25 feet in that direction. If the sword hits a wall or other object in the way, it will get stuck to it and will stop moving forward. If you chose to make an attack with this sword against a person right after you launch yourself, the attack will deal an extra 3d6 force damage.
- You can spend a charge as a reaction after you hit a creature to force them be launched 10 feet backwards
- You can spend a charge as a bonus action right after you make an attack with any weapon to make an additional attack with this sword at anyone within the sword's range. This bonus attack will not trigger an extra attack class feature.
-You can spend a charge as a bonus action to have the sword materialize in your hand.
You regain 1d4-1 (minimum of 1) charges on a short rest and 1d4+1 charges on a long rest.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage, Movement, Combat, Finesse, Light, Vex
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