The Axe of The Iron Lords is a relic from the time of the Iron Lords. It channels energy through a series of capacitors from an external source to enhance elemental fire, creating the flaming effect present when using it. This allows the wielder to fire focused blasts of fiery energy at enemies.
You can use a bonus action expend one of this magic axe's charges, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the axe is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to expend another charge, until you drop, the axe, or the axe runs out of charges. if you are attuned to it the flames of the axe do not harm you or anything you are wearing or carrying.
While attuned to the axe, you can expend 10 charges to use the axe to cast investiture of flame DC 18, the axe has 60 charges and regains 10 charges once you finish a short or long rest. The axe also regains 1 charge when you reduce a creature to 0 hit points.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Fire, creature of any non-evil alignment, Damage, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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Coming Soon
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