Weapon (shortsword), legendary (requires attunement by a Weapon (Any sword), Rare(+2)/Very rare(+3)/Legendary(+4) (requires attunement))

A blade used by knights in service of a kingdom long forgotten to time and whose only remains are ashes and ruins, this blade takes the appearance of a sharp blade decorated representing the heads of wolves, when the user lands a precise blow to the enemy the blade leaves a vicious burn wound on the target.

Magic Weapon: This weapon gains a +1/+2/+3 bonus to any attacks and damage rolls made using it (this bonus changes based on the rarity of the weapon +2 for rare, +3 for very rare, and +4 for legendary);

Cauterized Wounds. If you make an attack roll with this weapon and you roll a 17 on higher on the d20 you may add 1d6/1d8/1d10 fire damage to the attack's damage (for the rare, very rare, and legendary variants respectively) and the target must succeed in a Constitution saving throw (DC = 8 + your Strength/Dexterity Modifier + your proficiency bonus + this weapon's magic bonus) or it will be inflicted by the searing heat of the blade making them unable to recover hit points until the end of their next turn;

Ashen Legacy. If you kill a creature using this weapon or use it to strike the corpse of a dead creature, the corpse becomes unable to be used for the usage of any spell or magical effect as the blade's magic leaves a charred and smoking body behind.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Weapon (Any sword), Rare(+2)/Very rare(+3)/Legendary(+4) (requires attunement), Finesse, Light, Vex

TrumanArcher

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