Weapon (dagger), artifact (requires attunement by a An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.)

As a Bonus Action before attacking: Turn a mundane weapon into the magical one. Gaining a +1 to attack rolls, and even dealing an extra 1d6 damage of a chosen type.

The cast time is 1 action, the range is touch and the duration is one hour and sadly it is concentration. It’s components are somatic and verbal. 

Fire: "Aag"

Cold: "Barph"

Thunder: "dhvani"

Lightning: "bijalee"

 Acid: "aml"

Force: "bal"

Necrotic: "parigalit"

Poison: "zahar"

Radiant: "roshanee"

Psychic: "maanasik"

As a bonus action, you can retract the armblade into your forearm or extend it from there. If it is retracted it is Hidden and Cannot not be sense as a magical weapon.

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Acid, Damage: Cold, Damage: Fire, Damage: Force, Damage: Lightning, Damage: Necrotic, Damage: Poison, Damage: Radiant, Damage: Thunder, Damage: Psychic, An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period., Finesse, Light, Thrown, Nick

Acesnspades

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