When looked upon for the first time, one would see a long floresent blue blade with small white specks like stars. Upon further investiagtion by picking up the sword the wielder gains the knowledge of a few fighting styles and the ability to transform the blade at will. As a bonus action on your turn you may transform the sword into the following weapons. Ranged weapons do not require ammo but have a limited amount so you must transform it when it runs out.
Forms
- Longsword
- +5 to attack
- 3d10 Slashing
- 1d8 Psychic
- Duel Short Swords
- +4 to Attack
- 2d10 Slashing per sword
- 1d8 Psychic
- Great Axe
- +5 to Attack
- 3d12 Slashing
- 1d8 Psychic
- Warhammer
- +5 to Attack
- 3d12 Bludgening
- 1d8 Psychic
- Javlin
- +3 to Attack
- Thrown: 2d8 Piercing, 1d4 Psychic
- Melee: 2d10 Piercing, 1d6 Psychic
- Automatically Returns to wielders hand after turn
- Bow
- +5 to Attack
- Range 20/100
- Ammo: Unlimited
- 3d10 Piercing
- 1d8 Psychic
- Crossbow
- Ammo: 1 shot
- +4 to Attack
- Range 40/120
- 4d10 Piercing
- 1d10 Psychic
- Pepper Box
- +3 to Attack
- Range 30/90
- Ammo 6 shots
- 1d10 Piercing
- 1d8 Psychic
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Neutral Wielder, Versatile, Sap
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