Ring, rare (requires attunement by a Must be a spellcaster)

Once per long rest you may spend a charge to have this ring absorb 1 spell's effects when you are the singular target before dice are rolled to determine whether or not it will hit. When the ring reaches all 3 charges used roll 1d20 with a DC cumulative to the total number of levels of spells absorbed by the ring. On a failure the ring breaks, on a success it regains 1d4-1 charges with a minimum of 1 charge regained. 
When a spell is absorbed you can do one of two things with it:
Arcane Fueling: You can take an action to regain spell slots equivalent to half the spell absorbed's level. 
Spell Release: You can take an action to cast the spell back with disadvantage (or advantage on the target's saving throw).

Notes: Must be a spellcaster, Utility, Jewelry

Item Tags: Utility Jewelry

tea___dm

Comments

Posts Quoted:
Reply
Clear All Quotes