Weapon (shortsword), very rare (requires attunement by a The user must coat the blade with poison each day for the poison to be effective, to do so the user must make a Dex check to avoid accidently catching themselves on the blade. If failed make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.)

You have a +3 bonus to attack and damage rolls made with this magic weapon, reach 5 ft., one target. Hit: 6  piercing damage, and on the first successful hit the target must make a DC 15 Constitution saving throw, taking 24  poison damage on a failed save, or half as much damage on a successful one.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Poisoned, The user must coat the blade with poison each day for the poison to be effective, to do so the user must make a Dex check to avoid accidently catching themselves on the blade. If failed make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one., Damage, Combat, Finesse, Light, Vex

Item Tags: Damage Combat

Huscarl66

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