Weapon (battleaxe), uncommon

This magically enchanted weapon gives off an occasional pulse of purple energy that produces 5 feet of dim light. You can choose to suppress this effect at the start of each of your turns. While holding the weapon, you can use an action to unleash the arcane powers contained within this weapon, casting Magic Missile as a 3rd level spell. Once you have used this feature, you cannot use it again until the next dawn.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage, Combat, evocation, Versatile, Topple

Item Tags: Damage Combat evocation

Pyatt

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