Weapon (musket), legendary

The tales of the Barclay Arquebusiers have spread far and wide.These soldiers wield the pinnacle of Barclay technology: the Arquebus. A simpleton might see it as little more than a metal tube encased in wood, yet it reveals itself to be a terrifying weapon, unleashing a harrowing thunder and a fiery blast that will smite or gravely maim anyone at whom it would be directed. In every respect an upgrade over the old Siege Crossbows of the Sappers

Range of 5-25 ft, past 30 at disadvantage. Attack roll D20 (Misfire under 5(do not need to reload)). Damage roll D20, Crit Damage roll 2 D20. Melee damage roll D6 (Crit 2D6)

Notes: Ranged Weapon Attack: Piercing, Melee Weapon Attack: Bludgeoning, Loading, Range, Two-Handed, Ammunition (Firearms)

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Loading, Range, Two-Handed, Ammunition (Firearms), Slow

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2022 2:39:37 AM
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GeorgeII

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