While wearing the bangle, once per day as a bonus action you can wreathe a weapon you are holding with solidified gloom, making it use Intelligence for its attack bonus and deal 2d8 psychic damage on a hit. You become proficient with the weapon if you aren't already. As long as the weapon doesn't have the Heavy property, it also gains the Finesse, Light, and Thrown properties (range 20/60). The weapon becomes magical if it wasn’t already, and retains any magical effects that it previously had, such as +1 or extra features. In addition, when you use the weapon to attack a target that is in dim light or darkness, you make the attack roll with advantage.. This effect is permanent until dispelled or the weapon is dropped or thrown.
The weapon's damage can be increased temporarily by spending certain spell slots. Doing so requires a bonus action. When using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8. This increased damage lasts for 1 minute and requires concentration.
Notes: Melee Weapon Attack: Psychic, Advantage: Melee Attacks, Can enchant a weapon with an effect much like the spell "Shadow Blade" from Xanathar's Guide., by a sorcerer, warlock, or wizard, Damage, Buff, Combat, Wristwear, enchantment
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