Armor (shield), uncommon (requires attunement)

This shield is marked with an iron rose, symbolizing the defensive but dangerous nature of a rose. when an attack against you misses, this shield gains a single charge, of which it can hold up to 10 at a time. When an attack hits you within 10ft of the shield, the roses strike back, dealing your level in piercing damage to the attacker. The shield has a number of automated functions, based on the amount of charges it has (if able)

  • When you would be hit by an attack, the shield expends 2 charges to cast the shield spell
  • When you would make a saving throw, the shield expends 3 charges to cast the resistance spell
  • When you would take applicable damage, the shield expends 4 charges to cast the absorb elements spell
  • When you take damage while the shield has all 10 charges, the damage is reduced to 1, and the shield loses it's magic properties for 1d4 hours.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Combat, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2022 2:15:04 PM
10
2
--
Coming Soon

Item Tags: Combat Warding

Blackedge

Comments

Posts Quoted:
Reply
Clear All Quotes